{{{ #include class Model{ private: int board[10][10]; //? public: Model() { for(int i = 0; i < 10; i++) { for(int j = 0; j < 10; j++) { board[i][j] = -1; } } } bool move(int x, int y, bool isZero) { //? board[x][y] = isZero ? 0 : 1; } // Zero, Christ, Draw, Inprogress, int getState() const { //? return 0; } int getCell(int x, int y) const { //? return board[x][y]; } }; class View { private: Model* myModel; public: View(Model* m) { myModel = m; } void show() const { for(int i = 0; i < 10; i++) { for(int j = 0; j < 10; j++) { printf("%d", myModel->getCell(i, j)); } printf("\n"); } } void doGame() const { int isEnd = 1; while ( isEnd != 0 ) { //input from first player //myModel->move(i, j, player); //player = !player; show(); isEnd = myModel->getState(); } } }; class TestModel { public: void checkError(bool b, const char* f) { if(!b) { printf("Test failed in %s\n", f); } } void getStateTest() { Model m; m.move(1, 1, true); m.move(2, 2, false); checkError( m.getState()!= 0, __func__ ); } }; /* // test.cpp int main() { TestModel tm; tm.getStateTest(); return 0; } */ int main() { Model m; View v(&m); v.doGame(); return 0; } }}}